Jul 28

(原文刊於2010年7月27日信報【 經管錦言】,我是本文作者)

「態度帶點傲慢,看扁非我族類,手中拿起心愛產品更難掩其沾沾自喜,繼而向對方賣力地硬推銷,不能自已。」

用以上這番話,除了可用來形容蘋果(Apple Inc.)的行政總裁喬布斯,用來形容蘋果一族忠誠粉絲其實亦不算過分。由大學年代開始,我好歹也用了蘋果產品超過二十年,偶爾也被朋友罵我沾染了「蘋果友」這自視甚高的傲慢態度,幸而近年蘋果粉絲的勢力範圍,已經由昔日的小眾而變成大眾,我亦不再感到孤獨。

雖然蘋果電腦在香港個人電腦市場的佔有率,相信仍屬個位數的百分比,但拜一系列的隨身音樂播放器iPod,以至近年大熱的iPhone所賜,蘋果這品牌,小眾不再。

執筆時,剛過去的周末星期五,蘋果的電子閱讀器iPad在港正式發售,一大清早,便有大批粉絲在好些連鎖電子產品店舖門外排隊守候,早上10時開售,一個小時內,多家店舖已告售罄。要知道,排隊搶購iPad的,大部分都有別於在書展中排隊買(o靚)模寫真的年輕人,而是有相當消費能力,願意付出近4000元至6000元的打工一族。這個早上,為了買iPad,這些朋友可能比平日上班更準時,甚至更願意為此翹工。

「我終於買到了!」、「在荃灣這邊還有貨哦,趕快去!」,整個早上,類似的留言擠滿多個社交網如Twitter等等的版面,好不熱鬧。

iPhone「天線門」風波 四面楚歌

事實上,在公開發售前一日,某大連鎖電子產品店,便登了一個全版廣告,只大字標題說「開始發售」,然後只報上日期時間和地點,連半句發售什麼都不用說,粉絲翌日已乖乖在門口守候。

不用如一般主流品牌般,要上山下海地大賣廣告才能達到促銷效果,無可否認,蘋果已成為任何企業經營者心目中最理想的品牌。

蘋果雖然以產品口碑好、粉絲狂熱支持見稱,但最近卻聲名狼藉,四面楚歌。剛推出的第四代iPhone,居然鬧出了所謂的「天線門」風波,這款新一代的智慧型手機,雖然功能先進設計時尚,但通話時卻有嚴重的斷線與接收問題,產品推出個多月,投訴接二連三,起初蘋果還可將訊號接收的責任,推卸給其網絡服務合作夥伴AT&T,但於7月13日「美國消費者報告」雜誌發表的測試中指出,iPhone 4的確在設計上存在缺陷,其將天線藏於機身框架的設計,只要在手持時握着其左下角,便會立即影響接收訊號,該報告更直接指出,絕對不會推薦消費者購買此產品。

由於蘋果向來批評對手不留情面,樹敵甚多,今回稍一失手,已馬上惹來各界評論的口誅筆伐。7月16日,向來自視甚高的喬布斯居然召開記者會,首次公開承認iPhone 4的設計問題。但同時,卻力陳類似的天線接收問題,蘋果在智慧型手機領域的競爭對手如黑莓(Blackberry)、宏達(HTC)和三星(Samsung)等,其實都有類似缺陷。為安撫用戶的不滿,喬布斯於席間亦承諾,用戶們將可免費獲得據稱可解決這天線接收問題的保護套,而任何於三十日內購買了iPhone 4的用戶,如有任何不滿,皆可全數退款。

由於設計上的缺陷,蘋果亦於7月24日宣布,iPhone 4的白色型號將於今年的稍後時間才會推出,較原定於6月24日於五個國家發售的時間表,最少延遲了好幾個月。可是,蘋果一面竭力自辯和押後第二批的產品上市時間,但另一面依然我行我素,死不認錯,就連向來是蘋果擁的《華爾街日報》科技版專欄作家Walt Mossberg,也按捺不住,指蘋果尚欠提供用戶一個圓滿解決方案及公開致歉。

iPad熱銷 第三季純利勁增

雖然加入討伐之聲不絕於耳,但與此同時,在7月16日的記者會舉行期間,iPhone 4自開售以來已賣出了三百萬部。7月20日蘋果宣發表第三季度的財務報告,其營業收入及純利均大幅增長,分別為157億美元(去年同期97億美元)及32.5億美元(去年同期18億美元),今年4月才推出的iPad,目前已售出了超過三百二十七萬部。

雖然坊間不少「非蘋果迷」已對這品牌開始產生不滿,但由於早中了「蘋果毒」者甚多,毒癮亦深,任你喬布斯以再差的公關技巧面對批評,粉絲們的熱情似乎不易減退。說到底,蘋果此品牌早已成功地標誌成「潮人」的同義詞,每次有新產品發售便會自動出現「人潮」,追隨者不易流失。更何況,消費者向來都是感性壓倒理性的,區區一兩個設計上的缺陷,看來還未足以令粉絲們決心去戒除這近乎有點盲目的「蘋果毒癮」呢。

香港科技大學工商管理碩士校友會會員

梁志成|經管錦言

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Jul 27

(原文刊於2010年7月6日信報【 經管錦言】,我是本文作者)

跟不少普羅市民一樣,對於香港書展,我既愛且恨。但話說回來,我又不得不稱讚主辦當局對潮流觸覺之敏銳,繼去年書展開創湧現大批o靚模的先河後,今年書展另一趕時髦搞搞新意思的措舉,是為新增的「電子書及數字出版」特別展區。雖然電子閱讀平台並非Apple獨有,但執筆之時,就連iPad還未在香港正式發售(但我敢和你打賭,屆時該書展攤位中九成一人一iPad),在電子閱讀市場方興未艾的今天,香港書展已先拔頭籌來推動這股閱讀新風氣,試問怎可不讚他們別具先見之明?

電子閱讀會否取締傳統閱讀?當然在不久的將來也不會,但這卻有點像當年之於黑膠與鐳射唱片,然後又有鐳射唱片與MP3音頻檔之爭一日之長般,總之是各取所需,時代巨輪只會不斷向前。基本上,我對電子閱讀這一輪的新風潮是看好的。

事實上,這個先由網上書店亞馬遜在07年推出Kindle時引發的骨牌效應,直接誘發了今年Apple急起直追,以一時無兩的氣勢,推出iPad及大規模在電子閱讀市場中搶灘,自今年四月推出,尚未於全球公開發售,iPad已創下了200萬台的銷售佳績。

Apple在電子閱讀市場搶灘,當然不會只有iPad一着,還有早已進入不少人口袋裏的iPhone(保守估計香港也有30萬以上的iPhone用戶),在剛推出的最新作業系統OS4中,Apple便鼓勵大家下載免費的iBook,內裏奉送上試讀的電子書一本,實行在這具早已深入民心的日用電子產品中,培養大家的電子閱讀習慣。

到Apple的網上App Store走一趟,你便不難見到長期位於榜首的金庸先生作品,以及好些中文經典書籍,或甚至是新舊約聖經的電子版。此風就如當年鐳射唱片開始普及的時候一樣,出版商會把大量的舊目錄電子化,以價廉物美的包裝重新推出,擴大市場佔有率。

成本降低 展商推百款新書

不少年輕一代都終日機不離手,若電子書籍出版之風一起,我認為可間接有助提高他們的閱讀風氣,或甚至是改變大眾市場的閱讀習慣。而更重要的是,由於出版成本的大幅減低,門檻低了,電子出版便可望能鼓勵更多新作者加入,可助新作品測試市場,並鼓勵出版風氣。

最近一個值得令人欣賞的例子,便是項明生先生所寫的《足足五千年》,此書在去年底出版,備受好評,很快已推出了第二版,但為了在銷售渠道另闢新徑 (事實上,此書全部收益一律捐贈慈善團體「小母牛」),作者最近便推出了支援iPad及iPhone的電子版,以只及傳統書四分一的價格,嘗試招徠另一個層面的讀者。

作為一位新作者,書籍內容又以探索文化歷史之旅為題,卻能迅速打入了銷售榜十大,除了證明了願意在手機買東西的朋友大有人在外,更說明了不僅電子遊戲軟件,只要內容吸引,並加上適當的電子介面豐富閱讀體驗,即使是以文字為主的書籍,在冰冷的電子世界中,也有市場。

此外,據其中一家即將參與今年香港書展的電子書出版公司Pulse MediaTech透露,其電子書籍的出版範疇,便由傳統的武俠、科幻及愛情小說等經典作品目錄,以至較接近年輕讀者的新進作家們之散文集,或甚至是港產漫畫,也一一囊括其中。今年於書展上,他們便先會推出150款電子書籍,年底前,出版目錄更會加推起碼500本。

刊物配合新廣告模式發圍

不要以為電子書就是把純文字數碼化便可了事,據稱,該公司更銳意研發在電子閱讀介面的研發,不會僅僅搬字過「機」,讓介面設計得美輪美奐,或加插圖片、動畫或音效等多媒體互動內容,盡量豐富在數碼化介面上的閱讀體驗。當然,為保護知識產權,數位版權保護的防盜版技術亦不可或缺。另一點值得注意的是,不少出版界業內人士預期,在不久的將來,配合適合的廣告模式,周刊及月刊更會在電子閱讀市場中大有可為。

有了iPad及iPhone版本的電子書舖路,接下來相信會有其他智能手機平台如Symbian、Android及Bada等陸續加入來分一杯羹,短期內,電子書相信會先由智能手機帶動,繼而由平版電腦如iPad一類等平台上位。

目前已有了好幾家電子書出版社的看好,再加上今年書展的推波助瀾,香港的華文電子書的出版看來頗為樂觀,唯望政府對該業界的支持,不會是另一個趕潮流的三分鐘熱度。香港雖然地方有限,但在傳統及電子出版業上,其實不乏優秀的本地人才,如今電子書的銷售通路無遠弗屆,開拓全球華文市場,實在海闊天空,大有潛力。

香港科技大學工商管理碩士校友會會員

梁志成|經管錦言

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Jul 20

先後被多份雜誌包括Fortune選為世紀CEO的Steve Jobs,有經常留意有關他新聞的都知道,蘋果教主每次出席任何產品發佈會及其他公開活動,他的造型始終一成不變。

樽領長袖黑Tee、Levi’s 501牛仔褲和灰色New Balance 992這個鐵三角組合,似乎已成為了Steve Jobs 的標誌。

我敢說任何一個人照版煮碗這樣穿,蘋果粉絲便會一口咬定你在扮其教主。

作為模仿一位名人,其實扮Steve Jobs的成本很低,以下便有人逐件計,算出這個造型的使費大概只需US$175。

這個銀碼,連一部iPod TOUCH都買不到,你說,Steve Jobs多節儉。

大家真的要向他好好學習。

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Jul 10

雖然未有去過位於紐約第五街的玻璃屋朝聖,但我好歹都去過接近Apple權力核心,位於三藩市的Apple Store,親身體驗過他們獨特的銷售模式,大開眼界。

先不用說如置身於太空倉般的無菌風格設計,店內的一絕是每位蘋果店的員工,都會按其工作崗位,身穿一件不同顏色耀目的T-Shirt。

每個人的T-Shirt胸前都有個職銜,背後則有句形容其工作性質的標語,他們分別是:

* Specialist: “I can talk about this stuff for hours”
* Concierge: “I know people”
* Creative: “No pain, all gain”
* Genius: “Not all heroes wear capes”
* Manager: “My place. Your place”
* Back-of-house: “Some artists use brushes. I prefer boxes”

但另一邊廂,經常有口痕友恥笑此制服其實令部份員工感到尷尬,更說他們活像Star Trek星空奇遇的粉絲,Geek味甚濃。

但由於Apple Store的業務繼續穩步上揚,最近,他們又新增一員,他/她的職銜叫「朋友」。無錯,在他/她黃色T-Shirt胸前的標語,就是直接了當地說”I’m Your Friend”。

可能Apple深明Mac友大部份都是「口水佬」(廣東話即整天說話滔滔不絕的人),而Mac友始終還是市場中的小眾,所以有「口水」,卻苦無路訴,於是,Apple Store最近便另設一個讓Mac友吐心聲的部門,只要預先預約,來到Apple Friend Bar就有「朋友」和你免費「吹水」(聊天)或談心事,什麼八卦話題,天南地北,只要和Apple有關,包括談論Steve Jobs(喬布斯)都可以。

這批進駐了Apple Store的黃衫軍*,絕對稱得上是為萬千寂寞Mac友而設的社工隊哦。

(*經網友指正,此黃衫軍宣傳活動純屬惡攪,另經Steve Jobs本人報夢,已証實所言皆虛,若本文有帶來閣下任何不便或過度亢奮,敬請見諒。)

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May 19

一對舊情人公開分手,一個決絕,一個傷心欲絕。

然後,被拋棄的那位,居然在各大報章包括The Wall Street Journal, The New York Times, The Washington Post還有Financial Times傾家蕩產登全版廣告,扮大方地告訴舊愛,其實我有多麼的愛你,你知道嗎?

“We love creativity. We love innovation. We love apps. We love the web. We love Flash. We love our 3 million developers. We love healthy competition. We love touchscreens.”

“We love our Open Screen Project partners. We love HTML5. We love authoring code only once. We love all devices. We love all platforms.”

講完多麼那麼愛你,最後終於嚟料,要爆。

“What we don’t love is anybody taking away your freedom to choose what you create, how you create it, and what you experience on the web.”

哈哈,這個婆娘真攻心計,說穿了,就是希望天下人能為她主持公道,「我問,我問你這個負心漢,你怎樣向各位街坊叔伯師奶交代?」

以上控詞負責執筆的文膽,字字有力,功力深厚,日理萬機的我平日閱報最討厭看見廣告,這一天,也居然為之動容,一字不漏,把整個廣告讀完。

回家第一時間上網,看看這個www.adobe.com/choice還有什麼嚴厲控詞,繼續力數Steve Jobs這個目中無人的負心漢的不是,但誰知,觸目所見,卻是悶死人的公關文一大堆,令我懷疑,那是否出自同一家廣告公司的手筆。

Adobe兩老John Warnock 和 Chuck Geschke的那篇公開信,更是悶蛋中之悶蛋,你以為簽了個名畫了隻龜就是代表有親切感嗎?

我不認識這兩位老先生,但這篇一看就讓我感覺到是假他人之手代筆的「至Steve Jobs的情書」,極工整的公關筆觸味實在太重,與當年董伯伯在垃圾會中讀稿悶蛋得不相伯仲。

反而,我覺得上個月 Steve Jobs的那篇分手信,即使沒有親筆簽名畫隻龜,但措詞卻是來得更直接有力,更personal更人性化。

雖然,你可能會不同意他所持理據,但你不得不承認,這更像是一番人講的話,而並非公關機器的發聲宣言。

直接了當,唔怕得罪你,我就是逐個point叫你唔該收皮。

Thoughts on Flash

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

看來,我原來也是喜歡在旁邊看人家互罵然後說三道四的八公一名。

但話說回頭,鷸蚌相爭,得利者你猜是誰?我覺得是先收了廣告刊登費的報紙出版商,然後,就是在旁邊煽風點火叫Adobe落廣告罵Apple的廣告軍師。

Apple那邊的廣告軍師,會否慫恿Steve Jobs登廣告回應?我不覺得老Jobs會拿真金白銀出來花錢陪你癲,但可以肯定的是,好戲還在後頭。

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Feb 28

今界格林美音樂頒獎典禮的小小大插曲,可說是當美國名主持人兼政治諧星Stephen Colbert出場,宣佈當晚的第一個獎項“Song of the Year”的時候,他在西裝口袋裡居然不是拿出一個信封,而是掏出了一部尚未正式公開發售的iPad,他更透過iPad的介面,將候選名單宣讀出來。

Stephen Colbert更當場拿JayZ來開玩笑,問他有否和他一樣已受到這份大禮。他又問其在場的女兒,老頭子他拿起這部iPad是否有型有款得多。

稍為留意一下,接下來整晚的節目,當宣讀候選名單時,大家有留意的話,都會見到iPad介面的出現。

相信這是一個刻意設計的Product placement,但其出現卻一點也不兀突,相對當晚大買廣告的大會贊助,可能更加搶鏡,除了是Apple的魅力外,這個Product placement的「靚位」也實在度得不俗。

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Feb 08

剛看了以真人真事改編的傳記式電影Amelia「艾米莉亞」,電影雖沒有一貫荷里活大製作的萬鈞劇力,但當中Amelia的獨白充滿感染力,看後猶有餘韻,實為難得佳作。

Amelia可說是二十世紀新女性的第一人,在上個世紀的二、三十年代,她不僅成為航空史上首位飛越大西洋的女乘客,後來,她更成為第一位獨自駕著飛機成功橫渡大西洋的女機師,試想像,即使在西方的國度,那個還是重男輕女的年代,大部份女性連踏足職場的機會還沒有。

Amelia不僅是一名航空家,更是一位冒險家和思想家。她把她的航空日誌輯錄成書,其熱愛生命及勇於追求的精神,除了當代女性,更啟發了不少為追求夢想而奮鬥的人。

“The most effective way to do it, is to do it.”這番豪語,正好出自Amelia。

Amelia窮她的一生去不斷挑戰個人及人類史上的航空紀錄,最後,在一次企圖跨越大西洋的飛行中,因通訊器材的導航失靈,最終消失於茫茫的萬里長空之中,美國有關方面極力搜索,依然不果。

Amelia的失蹤,不單為她的航空事業劃上句號,更為她充滿傳奇的一生,增添了一股冒險家的浪漫。

看此片的同時,其實也勾起我對以下廣告的回憶。

當年(1997)Steve Jobs回巢曾把他踢了出局的Apple,面對當時市場佔有率已少於3%的爛攤子,第一件事就是要對還支持著Apple的用戶,發出一個清晰的品牌訊息,就是Apple的Think Different精神:「雖然我們只是極少數,但我們卻是最獨特,最有可能改變這世界的人」。

Think Different系列的電視及平面廣告,其實可說是對近代人類史中,好些改變了這個世界的人物致敬,上圖中正是Amelia本人,以下是該系列電視廣告中的文案,其中對白說至They push the human race forward時,畫面中正出現Amelia的當年首渡大西洋後的歷史片段。

“Here’s to the crazy ones. The misfits. The rebels. The troublemakers. The round pegs in the square holes. The ones who see things differently. They’re not fond of rules. And they have no respect for the status quo. You can quote them, disagree with them, glorify or vilify them. About the only thing you can’t do is ignore them. Because they change things. They push the human race forward. And while some may see them as the crazy ones, we see genius. Because the people who are crazy enough to think they can change the world, are the ones who do.”

國內朋友可觀看土豆網的片段。

http://www.tudou.com/programs/view/uu0EvLMFjxA/

我僅以這篇拙文,致意給這些昔日及現今世代的Crazy ones,在這個現實掛帥的年代,我們最缺乏的,就是這種追求夢想的信念,但願你們所播的種籽,明天會開花結果。

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Jan 28

「iPad? 點解呢個名咁似M巾?」

哈哈,以上是我老婆今早聽見這個名時的第一個反應。

我第一個反應,反而係:嘩,正呀,好似成部iPod Touch變咗Incredible Hulk(變型俠醫)咁呀,勁呀!

我較緊張的是價錢,唔好講咁多,睇睇咩價碼先。

入場價是美金$499,尚可接受吧,這個價位,擺明是吸其他e-Reader客仔的,Jeff Bezos尋晚同我報夢,話佢好後悔用了咁多錢搞Kindle。

連3G所有型號,一律只需要加$130,即係一千港幣左右,Apple玩訂價,真係玩得絕,每「下一個價位」都會令你蠢蠢欲動,想俾多一千幾百去「升呢」。

以下是基本規格:

熒幕:9.7吋

厚度:0.5吋

重量:1.5磅

處理器:自家新作1 GHz Apple A4 chip

記憶體:16 GB/32 GB/64 GB SSD

電量:10小時連續使用/待用狀態可持續一個月

其他:耳筒/咪/藍芽2.1/multi-touch/802.11n Wi-Fi

再睇睇Apple一眾高級Sales如何力Sell這個新產品。

雖然無Steve Jobs在片內親自推銷,但一般情況,睇完Apple這類宣傳片你都幾難唔心動,佢地今次仲要講到明,我地今次一開波就要用超「抵」價招你入場,唔似得以前咁等推出下一代時便即時逐步跌價。

我直情覺得,呢番話好似擺明針對我而講,因為我成日都呼籲朋友:千祈千祈千祈唔好買任何第一代的Apple產品,起碼等到第三代。

我有點擔心,我可能會打破我多年來所發過的毒誓。

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Dec 30

經常聽到做iPhone app  developer的朋友的怨言,說App Store的批核過程如何黑箱作業等到發忟云云。

這間瑞典公司亦遇上同一命運,SVT Play是一個讓你可在iPhone上享用video content的application,有點像美國很流行的Hulu的iPhone版,以下是SVT Play的demo。

App Store對SVT Play的批核遲遲未有結果,這家公司有見及此,與其做熱窩上的螞蟻,不如採取主動,將面前的障礙轉化為機遇,搞了一個DearSteveJobs.com網站,呼籲大家叫Apple唔該快快手幫幫忙,盡快批核咁話,網站內更包含了像YouTube、Facebook 和Twitter等Social Media元素,試圖透過社群效應,集體向Apple施壓。

只是一個網站還不夠,他們更身穿瑞典民族服,集體拉隊到Apple在Cupertino的總跎門前示威,勢要等到批核成功為止,賴死唔走。當然,這場真人騷,會在DearSteveJobs.com網站中同時上演。

很佩服外國人這種能正面地解決問題的思考方法,看,原來示威都可以既正面又可愛。

http://www.dearstevejobs.com

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Nov 03

熟悉我的朋友,都知道我係Mac友。八十年代的時候,當年中大的Computer Lab內的Mac機一般都無人吼,於是我便開始用起Mac來。

Macintosh_classic

一體化連MON的Mac機,算是當年的經典造型,家陣仲有公司抄緊。

但出來社會工作以來,我一直都係Mac同PC兩邊走。原因無他,用PC多半是為工作方便居多,我不會為堅持用Mac而堅持,就算我再愛Mac,我都不會和大 家鬥氣,更不會和公司唔太懂得搞Mac的IT大佬過唔去。唔好玩啦,即使到了今時今日,就算同樣是用MS Office,不同平台,Mac和PC兩邊走仍總有點問題。

我唯一會堅持(又或者其實是習慣了),就是當玩音樂或做相片影片editing時,我還是會用Mac的,最近我就買了部MacBook Pro,開心到我丫。
MacBook Pro 13
如果你要我打個譬喻,我會形容PC好比家人,我要Learn to live with it,用Mac呢,就好比好朋友或情人,用得可以比較舒服隨意。

Windows用了這麼多代,so far最好用又最穩定的算是Windows XP,到了Vista,唉,真係惡夢開始,用咁耐衰咁耐,問題多都算,但下下勞煩公司的IT大佬就唔係幾好意思,有好些問題,連佢地班大哥都話無符,你話我呢類電腦白痴點好?

好彩好彩,口碑一致叫好的Win7終於來了,我等了這麼久,連RTM也沒有裝,就係想等正版推出的今日。早陣子參加了Win7的Blogger gathering,報了名搞Win7的迎新Party,後來便收到了他們送來的禮盒一大個,內裡有Win7 Utimate的Steve Ballmer親筆簽名版。

雖然我近來因為公私兩忙,未有時間剷走Vista迎接Win7,但先後問過幾位已升呢Win7的同事借機一玩,發覺連頗老爺的舊Laptop也行得相當暢順,看來今回Microsoft真的洗心革面,不再好像和電腦生產商夾埋一樣,整個大食的軟件來逼大家買新機。

為迎接Win7,我找了位特別嘉賓來幫我慶祝,唔好笑我無聊,但我真係覺得我兒時偶像七星俠實在和Win7襯絕(連主題曲都夾埋),簡約得來又Powerful,好過果件大牛龜Vista多多聲,唔信睇睇,去片啦唔該。

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